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Alter Aeon Recent Changes and Additions



Recent code and server updates can be found in this changelog.  Only the
last 20 changes are listed.  For a complete list, click here.

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---- Sep 21, 19 [2688] From Draak: There are now over 50 different random sea encounters! Encounter rates have been boosted slightly and cooldowns lowered a bit. Two new wood types for the mainland of Atmir: bilinga, ovangkol Fixed issue with leathercraft check and sheets of dragonscale. (Colonel) Misc crafting tweaks. You can not give way containers with KEEP flagged objects in them. ---- Sep 15, 19 [2685] From Draak: New alloy for jewlerymaking: liver copper (copper, gold, silver) New leathercraft weapon: knout (two-handed whip) Fixed bug with 'drop all -force', sorry about that. The KEEP flag will prevent items from being added to campfires and emptied out of a carried container onto the ground. New forged weapons: spontoon, long flail, partisan, swordstaff, tekpi, falx, fauchard, and sovnya. These should allow more granularity when assembling weapons to attain the desire emphasis on speed, damage, etc. Some forged weapon recipes have changed a bit, such as tridents requiring a haft instead of a pole, ranseurs now having a trident head and no guard, and scythe blades being replaced with sickle blades to make scythes. When using coffin to free comrades from magical prisons, the the spell will now grind away at the prison's level on failure instead of being strictly binary. From Shadowfax: The favor command will now indicate when you have maximum favor with your god. (Sirand) Display remaining time for hallowed ground spells on waypoint lists. Job updates: Lumberjack jobs require more wood at higher levels to complete. Ironmonger jobs require less ore, especially at higher levels. They also pay a bit more, too. Add 'reject' option for jobs command. Print time remaining for a job on 'job info' instead of 'job display'. Priest jobs now use display favor instead of real favor to determine whether a player's favor is maxed out and qualifies for extra experience. (Sirand) ---- Sep 08, 19 [2682] Level 103 and 104 builders now have the same BUILDER tag on the who list. We might give them different tags if we can think of good ones. ---- Sep 07, 19 [2679] From Draak: Credit buy nosac removed. Use 'set keep' instead. Misc tweaks to forged mastercrafts and the Smiths Guild. New heraldric beasts: baboon, beaver, crow, mole, opossum, raccoon, skunk, turkey, vole, and woodpecker. Moondust can be higher level now. Elemental enchants will now work with a few other object types. (Mertag) Cost for splitting/ combining metals and smelting ore lowered. New forged weapons: cleaver, trisul (one-handed trident) Unguents should now respect your god's favored composition. Fixed up the logic for scribeable spells a little. Frostflower should now be scribeable. (Malificent) Added KEEP flag and 'set keep <object>' and 'set unkeep <object>'. Adding a KEEP flag to an object will prevent it from being dropped, given away, sold, auctioned or donated. (Ankor) The thief 'poison' brew is now 'basic poison', so it can be looked up with 'brew poison search' properly. It had previously conflicted with poison ivy and poison mushroom. (Camus) From Shadowfax: Add five new 'gather' type jobs: lumberjack, slaughterhouse, fishmonger, ironmonger and skinner. Retrieval jobs will now take player level in account and favor solo areas over group areas when choosing target items. Delivery objects self-destruct a short time after they are dropped. Any job that has been accepted but not yet completed will now save and load across reboots, except for delivery jobs. Any such job has its timer reset to six hours. ---- Aug 24, 19 [2677] From Draak: Encounters should now ignore the presence of dancing lights, continual lights and other system mobs. You should be able to skin and butcher animals smaller animals now. Producing mastercrafted items is bit more dependent on skill, and a bit less dependent on luck. You can sometimes gain a profession point when finishing a mastercraft item. Fixed display issue with weapon traits on weapons with damage type 'none'. (Artisan) Confusion is now dependent on feeble mind instead of forgetfulness. (Huntsong) Remove curse is now level 10. Sense life is now level 9. Smelting ore takes half the time. Job changes from Shadowfax: Jewelry retrieval jobs have been given broader specifications so that more objects qualify as jewelry. Retool 'goals' command to show both currently accepted quests and jobs. Add remaining time on job descriptions when displaying in-progress and completed jobs. Mobs that only give hunter jobs are no longer disqualified as targets for delivery, missionary and minister jobs. Delivery jobs now expire upon logging out, and all job-related letters/parcels/tracts are flagged as NOSAVE. This should help prevent the confusion of having deliveries for jobs that have already expired. Job and quest commands now mirror one another much better and are more intuitive. Also, 'nearby' and 'completed' options were added for the job command. Non-newbie retrieval and delivery jobs are now weighted toward choosing targets from the same sector. Jobgivers will still occasionally select targets from other sectors and planes, and such jobs will pay more when completed. Hunter jobs are now weighted toward choosing targets from solo and group 4 areas. Additionally, these jobs now take a target's area group size into account in addition to the its level when judging its worthiness as a hunter target. Hunter jobs and pilgrimages won't choose very high level targets or very high level areas, respectively, until players reach level 38 (raised from level 33). ---- Aug 17, 19 [2675] Fix bug in 'credit buy boat'. We'll refund the affected players. From Draak: Messages when comparing weapons now specify that they measure the weapon's melee combat damage only. Weapon messages for what mobs are vulnerable or resistant to a weapon's dtype have been condensed. Metallurgy costs lowered a little bit. Fixed bug in mystic armanent that added the magic dtype before checking if existing effects would interfere with the spell. (Lexie) Lower level characters should now have a better chance of making mastercraft items, if their skill level is high enough. More reorganization for weapon info on id/list. Profession point costs for hone weapon, customize weapon, balance weapon and reinforce armor reduced. (Uicli) Fixed bug where shadow cost would get stuck after channel casting with the 'blok' rune. Added %php, %pmn and %pmv tags to the prompt for percentage of hit points, mana and movement, respectively. (Artisan) Smiths' Guild should coming online. You advance in rank by forging mastercraft items. As you go up in rank, you receive a small but growing discount to most forging costs. The identify command can now target objects in specific wear locations. For instance, if you want to identify whatever you're wearing on your feet, 'id feet' will give you the stats for whatever you're wearing on your feet, if anything. (Aven) Level 18 and 22 cleric had very few spells, while the levels below and above them had too many. The following spells have been re-leveled to smooth out these irregularities: Spell 'word of recall' is now cleric level 18, up from 17. Spell 'slow poison' is now cleric level 18, down from 19. Spell 'hold undead' is now cleric level 20, up from 19. Spell 'area refresh' is now cleric level 22, down from 23. ---- Aug 11, 19 [2672] From Draak: The check command should be a bit less harsh judging the melee capabilities of warriors and thieves. Terrible weapons will now show a JUNK label when identified or listed. Suboria's sector has been shrunk back to its proper size. Mystic armanent now works on flexible weapons like whips in addition to blunt weapon damage types. The speed differences between forged weapons with grips vs. ones with handles and ones with hafts vs. ones with poles should be more pronounced. Crafted weapons should have better dierolls. Brewonly spell help pages should now indicate that they can be created by brewing potions. Some vendors now buy cooked recipes. Leathercrafted armor will tend to gain much less AC, but can have much stronger bonuses to hitpoints and/or movement. Some will still be blank - these are good for adding spikes, studs or runes to. Forged spikes and studs more heavily favor adding damroll, hitroll and attacks to leathercrafted equipment over other stats. The type of metal used is also more important. From Shadowfax: You must worship a god to do priest tasks, even from pantheist priests. Make amount of gold requested for almoner jobs more reasonable for low level players. Players who are underleveled for the sector they are in will no longer receive pilgrim jobs in that sector. Changes to dread portent and soulsteal: Dread portent will always notify when a creature in the same room is near death. Knowledge of the 'soulsteal' spell is no longer necessary. The threshold where dread portent notifies that a creature is near death is now the same as when the creature is vulnerable to 'soulsteal'. Soulsteal can now be cast as a duration spell, provided one is affected by 'dread portent' at the time of casting. The target's soul will be stolen (or at least try to be) as soon as it becomes weak enough for the spell to work and if the caster is still affected by 'dread portent'. Multiple soulsteals in quick succession now count less sharply against the caster. You will fail less often, but you will still sometimes fail. ---- Aug 03, 19 [2671] From Draak: New scribing affinities: force, shadow You should now be able to scribe scrolls using spellcomps that have an affinity for the spell, not just spellgroups. Keep in mind that many spells cannot be scribed, just like some cannot be brewed. Spell help pages will now display if they can be brewed, scribed, put on spellstaffs, etc. at the bottom of the page. This required the creation of a new flagging register for spells that was added by hand to each spell entry - please let Draak know if you find any errors or omissions. From Shadowfax: Make minister job construction much more efficient. Fix bug preventing priest tasks from being accepted by priests of certain gods. ---- Jul 29, 19 [2669] From Draak: Added 'sector' command, for looking up the various sectors of the game. ---- Jul 28, 19 [2666] From Draak: Changed colors for daze and stun sends. Encounter help page added. Sea boarder encounters are now active. Creatures from the depths of the sea will board vessels from time to time. Most are hostile, but some may have other purposes for seeking out sailing vessels. This is experimental, and has a built-in manual override so Draak can adjust the rate or turn it off altogether if there are issues. ---- Jul 20, 19 [2665] From Draak: Shored up blindness routines to prevent rare cases where unintended permanent blindness could happen. (Valkyrie) Rune list now shows what runes do when channel cast. Added a couple more channel cast runes. Modernized guild help pages. Crafts all hooked into a universal function for calculating movement costs. This should, in most cases, reduce movement costs, expect when working with high difficulty materials like certain metals and gems. Metal constructs made with metals with magic absorption or spell resistance will gain spellsave. Metal constructs made with metals with elemental absportion effect will gain corresponding elemental saving throws. (Onunku) ---- Jul 13, 19 [2662] From Draak: Add 'cryomancer' to the 'advice' command. Craft quality should now work properly with items that are lower than WELL CRAFTED. Cloak of fear should no longer toggle on if you type 'cloak fear off', as this is clearly not the intent. (Colonel) Added several more runes to channel casting. The rune command will indicate if a rune can be used for channel casting. The Cartographer's Guild should be coming on-line soon. It's directly linked into explorer points. Some guildmasters and rewards are already set up, more will be forthcoming. Lightly armored enemies are more vulnernable to ranged attacks. This shows on the 'consider' command. Also, a few other little tweaks to ranged attacks that should be fun. ---- Jun 30, 19 [2660] From Draak: Fatigue and exhaustion can no longer take you deeply into negative movement. Channel cast strings will now be gagged by spam gcast. (Mathayas) Softened damage from high level traps. You can use metallurgy to load any wooden weapon, increasing its weight and changing its dieroll. Carve mooncatcher can no longer be taught by demonic tutor, and has a proper place to learn it. Mobs that can recharge select wands and staffs will now show what objects and for how much gold on 'list' and 'sell list'. Spruced up strings for wand/staff recharge trades. Mooncatchers can be converted into moondust, a brew component that boosts the level of a brew without altering the outcome of the recipe. This might see some level tweaking as we assess how powerful it is. Added 'craft quality' command. This uses profession points to increase the quality of a crafted object. You must know how to craft the object in order to upgrade it. The point cost goes up sharply for each tier of quality an item is improved, and also increases with level. ---- Jun 21, 19 [2658] From Draak: Lag reduced on crafting skills a little bit. Fixed bug in leathercraft that did not allow a 'blank' composite bonus on non-dragonscale equipment. Warrior skill rebalancing: Tanking is now level 22, down from level 24. Lag and movement cost for crippling strike has somewhat increased. FYI it is still quite a bit faster and less costly than leap attack. New geology type: salty, for highly saline, non-marine environments. New angelic wood: thyine Happy Solstice! Keep an eye out for summer squash when foraging. Mage practice rebalancing: Ground is now level 12, up from 10, since it was the same level as shocking grasp. Obscure spell chimes is now level 10, since there were multiple obscure spells at level 11. New mining minerals: selenite, alabaster (both forms of gypsum) and very rare polyhalite and bloedite. These favor salty geology, along with various halide minerals like sylvite. ---- Jun 08, 19 [2655] From Draak: A successful feint will reduce the cooldown timers that lessen the chance of a successful flourish and lower the damage of crippling strike. Added a couple of tips to the bottom of slist. (Duckworthy) You can no longer scribe high level spells onto low level scrolls. Areas can now have different geologies set that affect what minerals are most abundant there. You will see a message about the local geology when you start prospecting. Most druid called animals are gaining the ability to eat food they are given. They will be picky eaters, so don't try feeding apples to a mountain lion or fish to an ape. Mage practice balance changes: Prism is now level 18 instead of level 12. Level 12 spell shield is now critical and dependent on mana shield instead of fly. Dependencies within the force field spelltree have rearranged. Thief practice balance changes: Contortionism is no longer critical. Shadow decoy is now critical. Stealthy movement is now level 22, up from level 21. Shadow bind is now level 15, up from level 14. Brew poison is now level 14, down from level 15. Case is now level 12, down from level 13. Cloak of darkness is now level 13, up from level 12. Backstab is now level 9, up from level 8. Survrey is now level 8, down from level 9. Feint is now level 6, down from level 7. Pickpocket is now level 7, up from level 6. Crippling strike is now level 20 and critical. Shadow strike is now level 28. Necromancer practice balance changes: Consume is now level 17, up from 16. Skeletal warrior is now level 16, down from 17. Cleric practice balance changes: Breath of life is now level 31, up from level 28. (Lokar) ---- May 28, 19 [2653] From Shadowfax: Display brew level of object when identifying it. (Shermanator) Allow 'knockback' to be used while defensive fighting without penalty. (Ivey) 'Jab' can no longer be used while defensive fighting without penalty to balance the change to knockback. Lower cooldown of 'infernal visage' from about 45 minutes to roughly half an hour. (Rowroad) Using higher level soulstones can result in a more powerful infernal visage. (Rowroad) Raise damage of skirmish a bit more. (Martin) Fix various bugs with accio spell, including having it trigger contact traps, and disallowing the spell if a player is inside the target. Also allow it to find a target within nested containers. (Rowroad) From Draak: Add remaining bank time to the bank command. You can now specify a level when scribing scrolls. This is mostly for making scrolls for characters lower level than yourself, such as allies or customers. (Morpheus) The level 13 'blindness' spell is now the level 38 'eyebite' curse. This curse blurs vision, lowering hitroll, increasing vulnerability to blinding effects, interfering with shadow disciplines, and SEVERELY hampering ranged attacks such as thrown weapons, bows and firearms. Eyebite (blindness) and cure blindness now have MSP/dclient sounds. The cure blindness spell will incrementally remove eyebite with successive castings. It has been retooled to also remove temporary blindness from dust, chemical attacks and bright lights. If it successfully removes temporary blindness, the target of the spell is briefly immune to blindness (but not the eyebite curse, which removes the immunity). There will no longer be critical spells and skills above level 30. By then, you should know everything your primary class needs to survive. What you learn next is highly likely to influenced by your secondary and tertiary class choices. Cleanup to spell exigencies in relation to spell dependencies (critical spells are dependent at critical, important spells are dependent on important or critical spells, and so forth) Thief balance changes: Shadow walk is now level 31 instead of 30. Shadow mastery is now level 30 instead of 31. Crippling strike and evasion are no longer critical. Warrior balance chagnes: Cleave is now level 10 instead of 26, critical and dependent on lunge. Leap attack is now level 20 instead of 10 and dependent on cleave. Ground strike is now level 26 instead of 20. Defensive fighting is now level 15 instead of 13 and is critical. Battle tactics is now level 17 instead of 15. Cleric balance changes: Condemnation is now level 32, from level 28. Breath of life is now level 28, from level 32. Faith shield is now level 5, critical and dependent on armor instead of bless. Refresh is now level 4 instead of 5. Bless is now level 6 instead of 4 and is important instead of critical. Mage balance changes: Fireweb is dependent on greater fireball instead of fireweb. Necromancer balance changes: Infuse element is now level 28 instead of 29. Demonic tutor is now level 29 instead of 28. ---- May 27, 19 [2650] From Draak: You can now show your last thought. How useful! The check command will point people with extreme alignments towards obscure alignment spells that will benefit them. (Lokar) Picking up a spell book containing an obscure spell or skill will trigger a message. Fixed bug in sunder that allowed it to repeat on illegal targets. Straightened out an issue with caught fish being worthless. (Ironleaf) Groundstrings for caught fish should now make more sense in relation to cooking. (Mertag) Spell show <level> has more information now. Special update from Draak: Lots of class skills and spells will be moving up or down by a level or two, be tweaked in practice cost, or changed to a different level of exigency. The end goal is to make sure each class has roughly the same number of critical, important and helpful practices, at roughly equivalent intervals. Some spells and skills will be receiving improvements. The few large jumps in level will be handled with grandfathering. Critical practices for mage, cleric, druid and necromancer are more or less in their final state. Warrior is partially there, and thief is in the planning stages. I've done my best to document the changes here, but there may be some unintentional omissions and the possible broken spell dependency or two - this is a big project! This will be ongoing for the next couple of weeks. Unclassed practice rebalancing: Monster lore is now level 8. Mage practice rebalancing: Dancing lights is now level 5. Burning hands is now level 6. Shocking grasp is now level 10. Shield is now level 12. Fireball is now level 14. Lightning bolt is now level 19. Greater fireball is now level 21. Frostbite is now level 23. Ball lightning is now level 25. Cleric practice rebalancing: Bolster is now level 9. Sanctuary is now level 11. Consecrate armor is now level 11. Flamestrike is now level 13. Inflict suffering is now level 15. Heal is now level 17. Protection from evil is now level 19. Harm is now level 21. Major heal is now level 23. Petition incarnate is now level 25. Petition crusader is now level 28. Famine is now level 26. Lethargy is now level 25. Despair and breath of life are now level 32. The jinx curse is now level 15. Forgetfulness is now level 25. Feeble mind, forgetfulness and confusion are no longer obscure. Protection from evil is now the foundation of the know evil spellgroup. Detect evil is now level 19 and dependent on protection from evil. Know alignment is now level 24. Both spells, along with conceal alignment, are now obscure. Druid practice rebalancing: Animal lore is now level 11. Ice fog is now level 12. Mudwalker is now level 10. Spellstaff is now level 18. Call squirrel is now level 11. Grow mushroom is now level 13. Deadoak is now level 20. Call animal is now level 9. Water is weird is now level 8. Control weather is now level 11. Animal lore is now level 13. Walk on water is now level 19. Squeaky floors is now level 20. Call waterborn is now level 20. Entangling roots is level 22. Petroglyph is now level 21. Carve fetish is now level 22. Sunscreen is now level 32. Leech life is now level 38. Warrior practice rebalancing: Disarm is now level 6. Stomp is now level 5. Unarmed combat is now level 14. Increased stamina is now level 13. Advanced tactics is now level 24. Double attack is now level 21. Groundstrike is now level 20. Sunder is no longer obscure. (Lokar) Necromancer practice rebalancing: Undead lore is now level 8. Bone blade is now level 7. Spectral hand is now level 7. Corpsecutter is now level 6. Demon lore is now level 10. Bone arrow is now level 9. Soulsteal is now level 11. Foulblood is now level 11. Skeletal mage is now level 19. Life tap is now level 21. Skeletal knight is now level 25. Spectral claw is now level 27. ---- May 12, 19 [2647] From Shadowfax: Add help option for the 'variable' command. From Draak: Fixed a bug with consecrate armor stat changes and wear locations. Some spells and skills that were labeled as both obscure and helpful are now just obscure. Liquid containers can no longer be rune-carved. (Shermanator) Using 'reveal curse' on a character makes the next casting of 'remove curse' on that character by the same caster more effective. (Demon) Detect poison will hint at the presence of foulblood, rancid flesh and dying breath when cast on a target. Optimization to cleric practice trees, including: Overconfidence is now level 12 cleric and the foundation of the cleric curses of the mind spells. Feeblemind is now level 19 cleric. Feeblemind, forgetfulness and confusion are now obscure. Detect undead and detect poison are now obscure. Slow poison is now dependent on remove poison. Holy weapon is now level 25, since the other level 25 cleric spells were obscure and the divine conjuration tree was kind of clustered around low levels. ---- May 05, 19 [2646] You can now remove a friend using the name of any of their multis. This should help in cases where a friend is being annoying but you don't know which of their multis you have friended. From Draak: Dclient users: the duration and intensity of spell cast/remove colorflash events has been reduced. If you are wearing consecrated armor and the consecration weakens, your stats should update properly to reflect it. ---- May 04, 19 [2643] From Draak: Minor check/advice command updates. Minor holiday updates and additions. You should be able to add gemstones to forged jewelry again, sorry about that. Turtles and tortoises should yield shells when skinned. (Dizzy) Warrior combos can now add hit point regeneration and constitution. They will add moveregen if str, dex or con are maxxed out. (Lokar) Fished out an odd bug that would strip ARTIFACT and RARE flags from consecrated eq in some circumstances. (Sirand) Successfully calling animals can improve animal magnetism if you know the skill. (Ragtime) Worshipping certain gods will now attract the attention of specific types of angels or vespers when using most petitions. Gods will show up as having preferred compositions for brewing unguents. This will not be turned on until all gods have been properly set. The 'where' command works a little bit differently now to prevent conflicts with mob names and searching for specific service providers in cities - for example, 'where priest' in a city will list all priests in the city (if any), while 'where priest' in a dungeon will find mobs or players by the name of 'priest'. The level 25 cleric spell 'mystic projectile' is now the level 14 cleric spell 'mystic armament'. Mystic armament can be cast on ammunition and weapons that have a blunt damage type such as pound, crush or punch. It adds magic damage to weapons or ammo so enspelled. Dclient users: spells that can be cast on characters now have color flashes when they are cast or wear off. This has been set on sanctuary and many detection and protective spells. (Dex) 20 entries displayed.

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