Alter Aeon Recent Changes and Additions
Recent code and server updates can be found in this changelog. Only the
last 20 changes are listed. For a complete list, click here.
For new area additions and area updates, click here.
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---- XXX XX, XX [3372]
From Draak:
Preliminary parser support for ship jobs has been implemented. These
will be accessed using the 'ship jobs' command, and only function when
onboard a ship.
The first vessels of the "heavy" ship class should now start showing up
for sale at ports.
Most crafted objects with limited keywords (i.e. "coinbelt"
will now also contain the component words in the insult string
(i.e. "coin" and "belt" for coinbelts".
You must be anchored in order to use crabbing pots, and not be
anchored in order to trawl or dredge.
Strings for anchoring and various ship tasks should now be visible
to everyone aboard the ship. (Gillic)
Using the consult demon identify option on a key has a chance to show
a door or object that the key opens.
Fixed an issue with bogus strings being sent by the music kxwt handler
when in a location that is not a room. (Mathayas)
---- Feb 15, 26 [3371]
Fix several crash bugs.
Fix leveling bug for players that are over the level caps.
From Draak:
A bunch of minor string fixes and cleanup.
From Shadowfax:
Fix errors in counting how many combat skills a player knows well enough to
make tactics with.
---- Feb 08, 26 [3369]
From Draak:
Some barkeepers will start selling new drinks along with their usual stock.
Shored up list options for 'buy service'.
Added keywords to 'mass invisibility' and 'mass confusion' spells,
'minvisibility' and 'mcofusion' respectively, also 'mmissile' for
'magic missile'. (Kayliana)
---- Feb 01, 26 [3367]
From Draak:
Harvested feathers now all have the keyword 'hfeather'.
---- Jan 25, 26 [3366]
From Draak:
Fixed bug in perform parser for rhythm instruments. (Eggweard)
Standardized requirements for adding brooches vs. gems to outerwear. (Morpheus)
Aalf shot can longer accidently kill players. :)
---- Jan 18, 26 [3364]
From Brak:
Enable event leaderboards. Type 'leaderboard list event' to view them.
Format now accepts double spaces after sentence terminating
characters. (Shadowfax)
Scan will now give some feedback when Visibility is reduced or extended.
From Draak:
Added the 'anchor' command for ships. While anchored, a ship cannot
move. The crew will recover morale more quickly while the ship is
anchored. (Kenta, Pocus)
From Shadowfax:
Alias 'legacies' to 'legacy' command.
Change knockback strings a bit to factor in the presence of ground or not.
Increase experience thwacking for hunting.
Improvised and created tactics should only supplement your desired skills
using other skills that your character actually knows. That being the
case, your character must know (50% or better) at least six warrior combat
skills for all tactics and at least three thief combat skills for
cross-class tactics. (Earthshaker)
---- Jan 11, 26 [3362]
The 'calc' command now does proper operator precedence.
From Brak:
Rename the thief listen skill to 'keen ear'.
Builders can now add custom sound strings to rooms.
Custom room smell and sound strings will now show up on survey.
From Draak:
Some cleanup with instrument strings.
The listen skill now picks up musical performances.
If you put on a musical performance for your crew while they are
tiring, it can speed up their recovery time. One or two notes
won't do it: you must do a respectable song.
---- Jan 04, 26 [3359]
From Brak:
Fix bug in quest hold, where if there is an event quest ahead of the one
you are putting on hold the wrong quest gets blocked.
The format command, when used without parameters in long editors, now also
removes duplicate spaces between words.
From Draak:
You can change the homeport of your ship using 'ship set homeport'.
Note: only the owner of a ship can change its homeport, you must
be docked in the port you wish to set as home, and it costs a small
amount of gold.
New medium class ship: Bawley, a hardpoint equipped vessel with
a higher cargo capacity than a Dogger, but lower speed.
You can now play instruments if they held, worn around the neck
and ones on the ground (as long as they are immoveable).
---- Dec 21, 25 [3358]
From Draak:
Cleanup to the ship sale handlers.
Lowered profession point costs for improving crafted object quality.
Alternate spell keywords will now show in the spell's help page header.
Added keywords for certain spells that were conflicting in searches,
including fshield for fire shield, ishield for ice shield, most of
the crystal spells (cryspear, crylight, etc) and others.
The perform command has been added for playing musical instruments.
See 'perform help' for more information. This is an evolving piece of
game play and is expected to change and expand over time!
---- Dec 13, 25 [3357]
From Draak:
You should no longer get newbie helper daily tasks if there are no newbies
you can give gifts to.
The stun daily task should no longer show up at low levels.
You can now fish from the deck of your ship!
---- Dec 10, 25 [3356]
From Shadowfax:
'Impale' is now for created/improvised tactics only and can only appear once
per pattern.
'Clobber' can be used in a created/improvised pattern without 'berserk', but
if both appear in the same pattern, 'berserk' must come first.
Fix logic error that made it possible for 'sunder' to appear more than once
in a pattern.
---- Dec 07, 25 [3355]
From Draak:
Fix to boat savefiles and equipment.
Ports in unopened areas no longer show up on the port command.
---- Dec 06, 25 [3354]
From Draak:
Fixed couple ship bugs, including not being able to disembark properly from
docked ships and improved syntax handler when selling equipment.
Ships now keep track of how much was paid for each hold of cargo, which can
be seen with 'ship show holds' or 'ship show cargo'.
Cargo that you harvested yourself won't show a value. (Asclepius)
Added a few more types of sails.
Fixed an odd bug with use the 'read' command on flags.
---- Nov 30, 25 [3353]
From Draak:
Ship update! There are now multiple types of ships, with a few
customization options such as sails, figureheads and flags. Ships
have cargo holds for transporting goods to various ports, where they
can be bought and sold. You must 'dock' your ship to trade and buy
upgrades for your ship and 'undock' to leave.
If you have boarders, don't abandon ship or they may damage your
vessel and steal cargo!
Ships can only travel so far before the crew needs rest, so if you
see their morale starting to get low, stop the ship and wait for
them to recover.
There are lots of new options for the ship 'command', use 'ship help'
both out and aboard ships to see what your options area.
Some ship types can be outfited with equipment to gather resources
to sell, such as fishing nets for foodstuffs and dredges to gather
raw material.
The 'navigate' and 'port' commands have more options now, use
'port help' and 'navigate help' for options.
Currently existing ships have been updated to be longships:
light, fast vessels with a single cargo hold. You have the
option to sell your ship, 'ship sell' for more information.
Keep in mind the shorelines around Atmir have been significantly
modified to make boat passage more consistent. Other continents
will be updated over time.
From Shadowfax:
'Moulinet' added to list of skills for battle tactics.
'Impale', 'clobber' and 'spinkick' added to list of skills for advanced
tactics. 'Clobber' can only occur in a pattern after 'berserk'.
'Flick' added to list of skills for cross-class tactics.
'Rescue', 'rally', 'enrage', 'second wind', 'blood rage', 'attract', 'sunder',
'roar', 'flanking attack', and 'dragonslayer' (lance) added to list of
skills exclusively for created/improvised tactics, since their uses are highly
situational. They can only be use once per tactic. 'Rescue' will be used at
the start of a combo, and 'flanking attack', 'roar' and 'dragonslayer' can
only occur at the terminus of a pattern. 'Sunder' cannot be used in a tactic
with 'disarm'.
Improve logic of tactic generation: for example, preventing shadow skills from
appearing in a pattern after 'berserk', thus rendering it near impossible to
complete.
---- Nov 23, 25 [3351]
From Draak:
New tailored item: ragdoll. You can alter ragdolls with heraldry to make
them look like specific creatures. (Morpheus)
Cleanup to metallurgy crafting bonuses.
Fixed mask entry in crafting table so it can be woodcrafted, as intended.
New heraldry entries: cityguard, gravedigger, highwyaman, koi, trout,
tuna, vampire
From Brak:
'command list' now outputs as a single column for blind players.
---- Nov 09, 25 [3348]
From Draak:
Clobber made somewhat more potent.
Fix a display bug in news with holidays.
Getting hit by the bot thwacker will now disable the recast feature,
to prevent runaway thwacking. (Lokar)
---- Nov 02, 25 [3346]
From Draak:
Added several new seaports around the mainland, including Orton, Siviri,
Skerrit's Haven and Khal-Rhin.
---- Oct 25, 25 [3344]
From Draak:
New livery object: pyjamas, loincloth
New craftable objects: comb, bucket
Sometimes harvesting bones from corpses will yield an intact, useable
skull...
Warrior combos will now display with commas instead of vertical lines
to make them user friendly for screen readers.
Using the 'craft' command to forge a new object will now fail if you are
not standing like the forge parser to prevent loss of materials. (Mink)
---- Oct 12, 25 [3342]
From Draak:
Added numerous new heraldry options.
Survey will be somewhat more discriminating when dealing with locally
common plants. (Lokar)
---- Oct 05, 25 [3340]
From Draak:
Fixed a bug with quartering very long pieces of gathered wood.
You now need to know diamantaire to split very hard gemstones.
New woodcraft item: figurehead
New tailored items: flag, pennant, banner
These will be for adding to ships.
You should now be able to woodcraft blank masks.
EXPERTLY CRAFTED threshold lowered and put in line with how
much composite bonus is added to randomed items. Likewise,
the threshold for where the -unique list switch affects objects
was moved to line up with the EXPERTLY CRAFTED limit.
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