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Alter Aeon Recent Changes and Additions



Code and server updates can be found in this changelog.
For a complete list of all changes, click here.

For new area additions and area updates, click here.

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Warning - limiting search to 1000 results. ---- May 10, 09 [782] New player average height reduced by 3 inches, from 6'0" to 5'9". Advanced character creation now allows rerolling of height and weight. Improvements to random object generation. A few more confusion nouns and suffixes added. Minor parsing improvements to the 'count' command. Hp wrapping from positive to negative should be less likely now. Weight wrapping of objects should be less likely now. Maps are now using the new dynamic scaling system. The in-game map displays will be in either large scale or small scale depending on where you are, with small scale parts of the map not visible from large scale maps, and large scale parts of the map not visible from small scale maps. String changes to reduce reboot time. Note that some user-specific dprocs (for example the flute that some players cannot play) may be different now. ---- May 08, 09 [780] Change 'whoever brewed it obviously screwed up' brew string. Fix more weight bugs in brewing. Bug in the hourly and daily stats graphs fixed. Shopkeeper and storage sorting should hopefully be less arbitrary for similar items. The F1, F2, and F3 function keys in the client are now mapped by default to 'look in corpse', 'get all corpse', and 'get gold corpse/ sac corpse'. Characters that already have function key aliases set will be unaffected (existing aliases will not be overwritten.) From Locane: 'channel on' and 'channel off' commands added to toggle all channels that you're currently connected to. 'word of recall' is now dependent on bless instead of peace. Going to sleep now automatically shuts down turn undead. ---- May 06, 09 [778] Improvements to the weather system. Mortal map expanded a bit more. Multisold brew timers should be slightly less wierd now. Cleric turn exp adjusted for very high level turnable mobs. Daily dues calculation on clan stat should now be more accurate. Warning that rerolling stats will not give a leveling bonus added in the character creation menus. Bottling potions now takes only 2 or 3 pounds per potion, just like drinking. The last few bottles will try to use all of the brew, avoiding lost spells if possible. ---- May 02, 09 [776] Blank the password change in dclient. Reset logoff timer when players go linkdead. Don't display strangely named exit buttons in the dclient. An 'update' button added for old dclients. The 'character' command now aliases to 'score'. Turn exp has been adjusted to have less of a dropoff. Minor port 8080 web page updates. ---- May 01, 09 [774] More work has been done on the gold offset to bring it up and give out more gold to low level mobs. A number of spells have been made uncastable via the 'potion throwing' skill. This mostly includes spells which wouldn't make sense, for example 'haven'. Potion bottling now works on liquid containers on the ground. The timeout for connected characters has been changed. In theory, connected people should never time out, and only linkdead players will be booted when they time out. AFK gods are exempt. ---- Apr 30, 09 [773] Another exp increase for mid level groups. Bug in the 'misc' spam filter fixed. It should gag less now. Bug preventing spells from being cast when drinking from infinite capacity containers (streams and the like) fixed. Trip rate on low level mobs increased. Potions no longer pour clear on last pour, and you get a 'container empty' send instead. 'fill' command added, for liquid containers. Liquid condition and container capacity are now visible on liquid containers. It is now possible to throw potions at mobs and other characters. The potion will hit like any other thrown object, but on success it also stands a chance of casting spells on the target. Cast spell level is on the order of half the level of the potion should it be quaffed. Note that in the future, some spells may need to be marked as uncastable in this way. Also note that liquid containers do not spellcast. The item must be type POTION. There is now a 'potion throwing' skill that raises the chance that spells will be cast when a potion is thrown at a mob or player. This is dependent on knife throwing and is level 27 thief. Knife throwing has also been changed from 16% per practice to 20%, which is the same as potion throwing. A 'potion bottling' skill has been added, with a dependency on potion lore. This skill takes liquid from a liquid container and makes 3 pound potions without a timer, for the price of 100 gold. The potions of course don't save, but they don't time out either and you can throw them. An 'iron claw' skill added at level 25 warrior, dependent on disarm, to reduce the odds of being disarmed in combat. The 'revenge' skill has been added at level 30 warrior, dependent on berserk. Revenge is triggered for a short period of time after the death of a (non-mob) group member, and greatly increases the power of berserker rage. A 'protector' skill has been added at level 17 warrior, dependent on rescue, and tanking is now dependent on protector. Protect allows a warrior to protect a single target in a fashion similar to tanking. ---- Apr 28, 09 [771] Revert change that caused certain hidden doors to be unusable. Newbies will no longer see tips until they hit level 1. Massive, massive changes to dclient buttons. On older clients, it will temporarily look goofy. ---- Apr 26, 09 [769] Minor string changes on open/close command for restrung containers. Poured liquids now keep their original timer, except for permanent brews (which time out in about two hours.) Drinking now takes 2-3 pounds of liquid instead of 8. If your liquid container is nearly empty, drinking the last 1-2 pounds might not be enough to cast all of the spells. Liquid timeout strings should now be visible again. Drinking from overfull/broken liquid containers will now limit container weight to 1 pound, instead of 0. Sacrifice can be done while resting again. ---- Apr 23, 09 [767] Newbie tips now happen a little more often. Ralnoth has been remapped and is still under construction. More fixes to liquid containers, pouring and the like. Waypoint list, when at a waypoint, is now split between waypoints you can bridge to and those you can't. ---- Apr 21, 09 [765] Help page updates, including pages for brew-only spells. Resurrect exp for casters raised substantially. Some general infrastructure changes to liquid container timers. Charmed mobs will now recall to where they were charmed when charm wears off. The slow poison and remove poison have been switched in the poison tree, so that remove poison is now level 12 and slow is now level 18. This should help newbies actually get rid of poison themselves, instead of just trying to mitigate the effect with slow. Remove poison also now removes a fixed amount of poison per shot, instead of being level dependent. From Locane: Email updates, including page breaking. Spirit hammer can now be cast on/for other players. It should no longer be possible to die from poison. Lowest minimum poisoned hitpoints is 4. This should prevent most of the 'death by poison' problems regarding mobs. ---- Apr 18, 09 [764] Tensors changed from 21 mage to 18 mage. Frost bite changed from 20 mage to 21 mage. Crystal shield changed from 18 mage to 19 mage. Exp gained from resurrect is now dependent on how much was lost. Shoplift difficulty now changes daily instead of per reboot, with a maximum change of 1/10 of a level per day. This should slow it down a bit more and make it reboot agnostic. Increasing shoplift difficulty also lowers the price of items. ---- Apr 17, 09 [762] Fix fame calculations for level 33 players. Fireball's edge effects when missing are now stronger. Bug allowing infinite duration mass invisibility fixed. Fix a couple of strength bugs (too weak to attack/parry) when fighting. Multiple bugs in brew potion and pour fixed. Magic resistance now weakens fireweb instead of simply killing it (the old way) or ignoring it (the recent new way.) Hopefully this will strike a better balance for the spell. From Locane: Gods can no longer participate in a groupcast performed by a mortal. Gods can still lead mortal groupcasts though. Resurrect spell now gives some exp to the caster. Various cure poison string bugfixes and improvements. You must now at least be resting to use the 'use' command. ---- Apr 14, 09 [761] Fixed display bug in http changelog. Firefield spell temporarily changed back to spellsave to work around some special mob issues. Bug in chain lightning spell fixed. Change coloring on some of the email flags for displayed messages. Colored death strings modified, and will only be sent if the killer is below level 10. Mid level (level 5-29) grouping experience increased substantially. ---- Apr 12, 09 [759] Fixed statting problems with god/follower flags on channels. Bug in hour timekeeping on players fixed. Minor newbie send fixes. Fireweb is now considered flaming goo and ignores magic res. Ball lightning is now size dependent. Lightning bolt improved a small amount. Prism spell improved a small amount. Chain lightning spell improved. Firefield spell now throws against saving breath, not saving spell. Bribe exp has been hooked up to the bot thwacker. The http event log now has colored tags and simpler level strings. Improve http color font handling. 'party' and 'parties' aliased to the 'group' and 'groupshow' commands. Death sends are now highlighted yellow. Microlevel timers should no longer be triggered when leveling normally. 'carried' and 'carrying' commands aliased to the 'inventory' command. Shopkeepers will now (very, very) slowly autoadjust to reduce the number of stolen versus sold goods. From Locane: Inbox and outbox support in email, and 'list from' now works properly. Obvious spell sends on look are now before the equipment list. Minor send cleanups to brag. Charmed or controlled creatures can no longer resurrect. Found 14 matching entries.

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