Alter Aeon Recent Changes and Additions
Recent code and server updates can be found in this changelog. Only the
last 20 changes are listed. For a complete list, click here.
For new area additions and area updates, click here.
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---- Dec 13, 25 [3357]
From Draak:
You should no longer get newbie helper daily tasks if there are no newbies
you can give gifts to.
The stun daily task should no longer show up at low levels.
You can now fish from the deck of your ship!
---- Dec 10, 25 [3356]
From Shadowfax:
'Impale' is now for created/improvised tactics only and can only appear once
per pattern.
'Clobber' can be used in a created/improvised pattern without 'berserk', but
if both appear in the same pattern, 'berserk' must come first.
Fix logic error that made it possible for 'sunder' to appear more than once
in a pattern.
---- Dec 07, 25 [3355]
From Draak:
Fix to boat savefiles and equipment.
Ports in unopened areas no longer show up on the port command.
---- Dec 06, 25 [3354]
From Draak:
Fixed couple ship bugs, including not being able to disembark properly from
docked ships and improved syntax handler when selling equipment.
Ships now keep track of how much was paid for each hold of cargo, which can
be seen with 'ship show holds' or 'ship show cargo'.
Cargo that you harvested yourself won't show a value. (Asclepius)
Added a few more types of sails.
Fixed an odd bug with use the 'read' command on flags.
---- Nov 30, 25 [3353]
From Draak:
Ship update! There are now multiple types of ships, with a few
customization options such as sails, figureheads and flags. Ships
have cargo holds for transporting goods to various ports, where they
can be bought and sold. You must 'dock' your ship to trade and buy
upgrades for your ship and 'undock' to leave.
If you have boarders, don't abandon ship or they may damage your
vessel and steal cargo!
Ships can only travel so far before the crew needs rest, so if you
see their morale starting to get low, stop the ship and wait for
them to recover.
There are lots of new options for the ship 'command', use 'ship help'
both out and aboard ships to see what your options area.
Some ship types can be outfited with equipment to gather resources
to sell, such as fishing nets for foodstuffs and dredges to gather
raw material.
The 'navigate' and 'port' commands have more options now, use
'port help' and 'navigate help' for options.
Currently existing ships have been updated to be longships:
light, fast vessels with a single cargo hold. You have the
option to sell your ship, 'ship sell' for more information.
Keep in mind the shorelines around Atmir have been significantly
modified to make boat passage more consistent. Other continents
will be updated over time.
From Shadowfax:
'Moulinet' added to list of skills for battle tactics.
'Impale', 'clobber' and 'spinkick' added to list of skills for advanced
tactics. 'Clobber' can only occur in a pattern after 'berserk'.
'Flick' added to list of skills for cross-class tactics.
'Rescue', 'rally', 'enrage', 'second wind', 'blood rage', 'attract', 'sunder',
'roar', 'flanking attack', and 'dragonslayer' (lance) added to list of
skills exclusively for created/improvised tactics, since their uses are highly
situational. They can only be use once per tactic. 'Rescue' will be used at
the start of a combo, and 'flanking attack', 'roar' and 'dragonslayer' can
only occur at the terminus of a pattern. 'Sunder' cannot be used in a tactic
with 'disarm'.
Improve logic of tactic generation: for example, preventing shadow skills from
appearing in a pattern after 'berserk', thus rendering it near impossible to
complete.
---- Nov 23, 25 [3351]
From Draak:
New tailored item: ragdoll. You can alter ragdolls with heraldry to make
them look like specific creatures. (Morpheus)
Cleanup to metallurgy crafting bonuses.
Fixed mask entry in crafting table so it can be woodcrafted, as intended.
New heraldry entries: cityguard, gravedigger, highwyaman, koi, trout,
tuna, vampire
From Brak:
'command list' now outputs as a single column for blind players.
---- Nov 09, 25 [3348]
From Draak:
Clobber made somewhat more potent.
Fix a display bug in news with holidays.
Getting hit by the bot thwacker will now disable the recast feature,
to prevent runaway thwacking. (Lokar)
---- Nov 02, 25 [3346]
From Draak:
Added several new seaports around the mainland, including Orton, Siviri,
Skerrit's Haven and Khal-Rhin.
---- Oct 25, 25 [3344]
From Draak:
New livery object: pyjamas, loincloth
New craftable objects: comb, bucket
Sometimes harvesting bones from corpses will yield an intact, useable
skull...
Warrior combos will now display with commas instead of vertical lines
to make them user friendly for screen readers.
Using the 'craft' command to forge a new object will now fail if you are
not standing like the forge parser to prevent loss of materials. (Mink)
---- Oct 12, 25 [3342]
From Draak:
Added numerous new heraldry options.
Survey will be somewhat more discriminating when dealing with locally
common plants. (Lokar)
---- Oct 05, 25 [3340]
From Draak:
Fixed a bug with quartering very long pieces of gathered wood.
You now need to know diamantaire to split very hard gemstones.
New woodcraft item: figurehead
New tailored items: flag, pennant, banner
These will be for adding to ships.
You should now be able to woodcraft blank masks.
EXPERTLY CRAFTED threshold lowered and put in line with how
much composite bonus is added to randomed items. Likewise,
the threshold for where the -unique list switch affects objects
was moved to line up with the EXPERTLY CRAFTED limit.
---- Sep 27, 25 [3338]
From Draak:
Fixed a bug that caused aggro mobs to attack players when they jump. (Gunnar)
Tweaks to object quality. Most objects will show up as being WELL_MADE,
and most loading objects will have small amounts of bonus composite. A
few will load with larger amounts, up to MASTERCRAFT quality.
---- Sep 14, 25 [3337]
From Draak:
Petitioned healing will now clear acid.
Object type should show up on shortid no matter what type it is.
New livery objects: necktie, sundress
New heraldry auras/features: fulminating, hanged
---- Sep 07, 25 [3336]
From Draak:
Changed composition group PLANT to VEGETATION for clarity's sake.
Added brag/show 'roomshort' for room short descriptions.
You can no longer add runes or craft with items that have been
(non-permantly) consecrated, to prevent effects from being lost
when the consecrate wears off. (Gwendolyn)
The draw version of the tarot card game is now active! It works
a little differently from stud, as it requires a reserve equal to
your bet to be put forward in case the stakes are raised. Its
riskier, but has a higher potential payout.
Tarot scoring slightly revised, and changes made to the deck:
Cosmic-rank cards have slightly less value.
The Knave is now the Highwayman.
Each suit has an additional common-ranked card that gives weal
and woe.
From Shadowfax:
Casting 'soulforge' with only one argument will automatically target a
same colored soulstone in one's inventory. (Barafa)
Fix crash bug with 'skeletal knight' and 'skeletal lich' spells when
mobs were casting them.
---- Aug 31, 25 [3335]
From Draak:
Fixed a strange bug with searching for hidden players. (Almaric)
Final prep for End of Summer event.
You can see what cards you have and look at individual cards with
the 'gamble look' command.
From Brak:
New blind string for leaderboard list.
---- Aug 23, 25 [3333]
From Draak:
Heraldry should work on forged medallions again.
Group command should be showing location of the group leader
as intended.
A couple of cards in the tarot game have been changed to be more
Alter Aeon specific. The tarot game will now also print the
score of the winner (if the player loses).
Adjusted damage output for attacks from extremely high level group
mob to make attacks such as charge more surviveable. (Lokar)
The output for various crafting lists has been modified to make them
them easier for screenreaders to process. The major change is that
dashes and pluses have been replaced with floating commas. This has
the advantage of making screen readers pause even if they are heavily
screening punctuation, and to make copy-pasting individual parts of
entries far less likely to grab the accompanying puntuation.
Thanks to all the input from players on the [crafter] channel for
helping refine this change. Please let Draak know if it needs
further work.
---- Aug 16, 25 [3329]
From Shadowfax:
Display the group leader's current area on 'group show' for leaders. (Torvald)
Petitioned crusaders now drain favor like they're supposed to.
Slight increase in petitioned companions favor cost per tick.
Mobs will use appropriate colors/damage of their god for the condemnation
spell, provided they worship a god.
From Draak:
Ships should no longer be able to enter unopened areas.
Added more + signs to 'forge list weapon' to increase its readibility.
Fixed a bug that was giving forged scales hitroll. (Ansgar)
You will notice a new holiday under 'event holiday', End of Summer
Celebration. Morpheus is planning something special.
The fame log will no longer record mob changes in unopened areas and is
less spammy. It will only record the name of an area when a change is
logged. (Lokar)
New gambling command: deck. This displays a list of all the cards in
the tarot deck.
New gambling game: tarot stud. Use 'gamble stud' to play this game.
Draak is interested in feedback about the timing, let him know
if its too fast or spammy.
---- Aug 10, 25 [3326]
From Draak:
You can no longer throw bound items into donation rooms. (Derek)
You can mount spangles into containers.
Certain mobs that traded minerals for gold will now trade minerals
for other minerals.
---- Jul 26, 25 [3324]
From Brak:
New 'loot -ammo' switch to retrieve stray ammo and shadow blades from the
ground after a fight.
You can now use a worn container as a bandoleer, to throw things from, by
setting it as an autoreload container.
From Draak:
The tarot shop service is now more clear about taking gold from you. (Sturm)
Having multiple gather information jobs should no longer cross wires.
If you know haute couture, you can now make clutches, purses and
satchels from fabric.
Butchered seafood now has the keyword 'ffish' instead of 'fmeat'. (Mink)
Killing mobs in high level areas without fame have a chance of bestowing
bonus experience. (Morpheus)
---- Jul 13, 25 [3320]
From Draak:
Survey no longer shows herbs/flowers/shrooms in 'urban' rooms.
Survey no longer shows local wood types in terrains without trees.
Seeing objects while confused is now even more confusing!
Cleanup to various necromancer corpse handling routines. (Almaric)
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